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School of Engineering and Informatics (for staff and students)

Game Design and Development (G6078)

Game Design and Development

Module G6078

Module details for 2025/26.

30 credits

FHEQ Level 5

Module Outline

Modern game design fuses a set of disparate disciplines. This module will use the design and development of games within an existing game engine to explore the following topics:

• Game development using assets within a game engine and associated development environment.
• Games programming with a high-level object-oriented programming language
• Game design theory, covering level design, challenge and agency, game mechanics, game narratives
• Iterative design and development incorporating playtesting and games user research

Module learning outcomes

Develop games using industry standard engines and toolkits

Program gameplay using a high level object oriented language

Design and critique games by applying appropriate theory and practice

Iteratively improve games through playtesting and user research

TypeTimingWeighting
Coursework100.00%
Coursework components. Weighted as shown below.
Group PresentationT1 Week 6 (10 minutes)20.00%
Group written submissionA1 Week 2 20.00%
Group written submissionA2 Week 2 60.00%
Timing

Submission deadlines may vary for different types of assignment/groups of students.

Weighting

Coursework components (if listed) total 100% of the overall coursework weighting value.

TermMethodDurationWeek pattern
Autumn SemesterLecture1 hour11100011000
Autumn SemesterLaboratory2 hours11100111000
Spring SemesterLecture1 hour10000000000
Spring SemesterTutorial *1 hour00100100100

How to read the week pattern

The numbers indicate the weeks of the term and how many events take place each week.

Prof Paul Newbury

Assess convenor
/profiles/126552

Please note that the Â鶹´«Ã½ will use all reasonable endeavours to deliver courses and modules in accordance with the descriptions set out here. However, the Â鶹´«Ã½ keeps its courses and modules under review with the aim of enhancing quality. Some changes may therefore be made to the form or content of courses or modules shown as part of the normal process of curriculum management.

The Â鶹´«Ã½ reserves the right to make changes to the contents or methods of delivery of, or to discontinue, merge or combine modules, if such action is reasonably considered necessary by the Â鶹´«Ã½. If there are not sufficient student numbers to make a module viable, the Â鶹´«Ã½ reserves the right to cancel such a module. If the Â鶹´«Ã½ withdraws or discontinues a module, it will use its reasonable endeavours to provide a suitable alternative module.

School of Engineering and Informatics (for staff and students)

School Office:
School of Engineering and Informatics, Â鶹´«Ã½ of Sussex, Chichester 1 Room 002, Falmer, Brighton, BN1 9QJ
ei@sussex.ac.uk
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