Â鶹´«Ã½

School of Engineering and Informatics (for staff and students)

Video Games: Writing, World-Building (Q3300)

Video Games: Writing, World-Building, Characterisation and Storytelling

Module Q3300

Module details for 2025/26.

15 credits

FHEQ Level 6

Module Outline

You have learned a great deal about how to make video games, so let’s concentrate on what to make and more importantly why? As the barriers to game development come down, the number of available games increases. The meaning of games is therefore of increasing importance. A compelling story, intriguing characters, and a sense of purpose – of meaning – behind the games will inspire your players. We also want to harness your creativity!

In this module we will assess some of the fundamentals of writing for games, including:

- understanding interactive narratives and choice architecture when designing a story;
- the game imaginary including its world, characters, wonders, and conflicts;
- communicating clearly using Game Design Documents (GDD).

Module learning outcomes

Understand and experiment with common practices of creative writing across multiple computer/video game genres.

Reflect critically on the social implications of game design, taking into account discourses around gender, race, and sexuality.

Evaluate the possibilities and limitations of creative writing techniques in the development of world-building, character and storytelling, given the constraints and affordances of the video game as a system.

Evaluate the appropriateness of different approaches to solving problems when relating the creative aspect of game design to critical reflection on the social aspects of game design.

TypeTimingWeighting
Coursework100.00%
Coursework components. Weighted as shown below.
PortfolioA2 Week 1 100.00%
Timing

Submission deadlines may vary for different types of assignment/groups of students.

Weighting

Coursework components (if listed) total 100% of the overall coursework weighting value.

TermMethodDurationWeek pattern
Spring SemesterWorkshop2 hours11111111111

How to read the week pattern

The numbers indicate the weeks of the term and how many events take place each week.

Dr Sam Ladkin

Convenor, Assess convenor
/profiles/33864

Dr Sandra Nelson

Convenor, Assess convenor
/profiles/526730

Prof Paul Newbury

Convenor
/profiles/126552

Please note that the Â鶹´«Ã½ will use all reasonable endeavours to deliver courses and modules in accordance with the descriptions set out here. However, the Â鶹´«Ã½ keeps its courses and modules under review with the aim of enhancing quality. Some changes may therefore be made to the form or content of courses or modules shown as part of the normal process of curriculum management.

The Â鶹´«Ã½ reserves the right to make changes to the contents or methods of delivery of, or to discontinue, merge or combine modules, if such action is reasonably considered necessary by the Â鶹´«Ã½. If there are not sufficient student numbers to make a module viable, the Â鶹´«Ã½ reserves the right to cancel such a module. If the Â鶹´«Ã½ withdraws or discontinues a module, it will use its reasonable endeavours to provide a suitable alternative module.

School of Engineering and Informatics (for staff and students)

School Office:
School of Engineering and Informatics, Â鶹´«Ã½ of Sussex, Chichester 1 Room 002, Falmer, Brighton, BN1 9QJ
ei@sussex.ac.uk
T 01273 (67) 8195

School Office opening hours: School Office open Monday – Friday 09:00-15:00, phone lines open Monday-Friday 09:00-17:00
School Office location [PDF 1.74MB]