3D Modelling and Animation (972G5)
15 credits, Level 7 (Masters)
Spring teaching
Digital media professionals need to be able to synthesis high quality 3D animated content. This module covers the 3 key areas of the development pipeline using industry standard software, to produce animated 3D content.
- 3D modelling allowing candidates to create 3D geometries, adjust material properties and apply appropriate texturing (colour maps, specular maps, bump maps).
- Rigging models for animation, enabling motion with critical analysis with regards to industry standards.
- Exporting the content produced to external programming suites (e.g. Unity). You will learn how to export content across applications, to enable control of the content produced from external suites.
Teaching
27%: Lecture
73%: Practical (Laboratory)
Assessment
100%: Coursework (Report)
Contact hours and workload
This module is approximately 150 hours of work. This breaks down into about 46 hours of contact time and about 104 hours of independent study. The Â鶹´«Ã½ may make minor variations to the contact hours for operational reasons, including timetabling requirements.
We regularly review our modules to incorporate student feedback, staff expertise, as well as the latest research and teaching methodology. We’re planning to run these modules in the academic year 2024/25. However, there may be changes to these modules in response to feedback, staff availability, student demand or updates to our curriculum.
We’ll make sure to let you know of any material changes to modules at the earliest opportunity.